Death toll rises in Nepal earthquake By Paul Katula • Apr 26, 2015 We're devastated to hear of a 7.8-magnitude quake in Nepal that killed more than 4,400 people. The region is a hotbed of geological activity.
Friendship as important as an inclusive classroom By Press Release • Apr 25, 2015 Schools focus on putting students with disabilities in classrooms with non-special ed peers. They need to focus more on those students' friendships.
After some trigonometry, horses get their hay By Paul Katula • Apr 23, 2015 Some ranchers at a high school in Colorado needed to use their trigonometry skills to build a giant steel bale feeder for their horses.
A good rest is critical to long-term learning By Press Release • Apr 22, 2015 If you're not getting enough sleep, it could keep you from applying what you learn to new situations over the long term, research suggests.
Male baboons look for more than a big butt By Press Release • Apr 21, 2015 Scientists investigating baboons in Kenya have discovered that males care about more than just the size of a female's backside. It's all in the timing.
Memorable math over spring break in Modesto By Paul Katula • Apr 20, 2015 Spring-break camps make math memorable (and fun) for elementary students in Modesto, Calif. It takes some teachers who can think on their feet.
A game of Zingo! in algebra I at Alton HS By Paul Katula • Apr 19, 2015 Visiting an algebra I classroom in Alton, Ill., last fall, I discovered a fun game the teacher played to help kids manipulate numerical expressions.
Flu surge attributable in part to doggy day care By Paul Katula • Apr 16, 2015 Flu cases surged in the Midwest this past year. One cause of the spreading may have been doggy day cares that take care of many dogs each day.
E-cigarette use by teens increases again By Paul Katula • Apr 16, 2015 The number of teens who smoke e-cigarettes more than tripled from 2013 to 2014. Vaping may be less harmful than smoking; teens may do it to quit.
What we can learn from violent video games By Press Release • Apr 14, 2015 Violent video games might lead to antisocial behavior, but they have an appeal. Can we harness that appeal to develop helpful tools?