Brain health at age 3 predicts adults’ social cost By Press Release • Dec 12, 2016 Brain health at age 3 has been linked to how much we spend on healthcare and other social costs as adults. Digitization of life helped with the matching.
How musicians’ brains work as they play By Press Release • Dec 4, 2016 As they play an instrument, musicians' brains process several different types of information, and lots of it, in parallel, new research hints.
Dementia less common among the well-educated By Press Release • Dec 2, 2016 Challenging and using your brains throughout life seems to reduce the chances you'll develop dementia in old age. Go school.
Small lies often lead to bigger dishonesty By Press Release • Oct 23, 2016 When we tell lies to make ourselves look better, our brain changes a little, making it easier and easier to tell more (and bigger) lies in the future.
Trauma changes the brain, even in learning music By Press Release • Oct 14, 2016 Understanding how emotional trauma affects the brain can guide music teachers in unlocking the full potential of each student.
Gaming hours tied to positive, negative outcomes By Press Release • Sep 13, 2016 How much do you play video games? A little does a lot of good, but too much might be associated with behavioral or social problems.
Drive or converse? Brain does one thing at a time By Press Release • Sep 7, 2016 If you're have a conversation, your brain shifts resources to hearing centers and pays less attention to the visual cortex.
How did primates’ brains get so big? By Press Release • Aug 14, 2016 Primate brains are large, compared to other animals, but even when primates themselves were small, their brains started to get big.
What teens and tweens need most from parents By Paul Katula • Aug 11, 2016 As kids move through adolescence, changes in their brains make them less or more amenable to parental involvement in their lives.
Our brain keeps playing simulations, so we survive By Press Release • Aug 9, 2016 A special area of our brain is constantly running "simulations" about what's happening in the world, like some big gaming computer.