Wednesday, November 25, 2020
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Gaming hours tied to positive, negative outcomes

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Research shows that playing video games for about an hour a week correlates with better motor skills and high test scores, but playing more than nine hours a week appears to be detrimental in that the high usage level is associated with behavior problems, troubled social interactions, and peer conflicts. Here’s the entire press release from researchers in Spain.

A new study indicates that playing video games for a limited amount of time each week may provide benefits to children, but too much can be detrimental. The findings are published in the Annals of Neurology.

There’s much debate over the potential benefits and risks of video gaming in children and teens. To provide some clarity, Jesus Pujol, MD, of the Hospital del Mar in Spain, and his colleagues investigated the relationship between weekly video game use and certain cognitive abilities and conduct-related problems.

In their study of 2442 children aged 7 to 11 years, the researchers found that playing video games for one hour per week was associated with better motor skills and higher school achievement scores, but no further benefits were observed in children playing more than two hours each week.

The team also found that weekly time spent gaming was steadily linked with conduct problems, peer conflicts, and reduced social abilities, with such negative effects being especially prominent in children who played nine or more hours of video games each week.

“Video gaming per se is neither good nor bad, but its level of use makes it so,” said Dr. Pujol.

When the investigators looked at magnetic resonance imaging scans of the brains of a subgroup of children in the study, they noted that gaming was linked with changes in basal ganglia white matter and functional connectivity.

“Gaming use was associated with better function in brain circuits critical for learning based on the acquisition of new skills through practice,” Dr. Pujol explained. “Children traditionally acquire motor skills through action, for instance in relation to sports and outdoor games. Neuroimaging research now suggests that training with desktop virtual environments is also capable of modulating brain systems that support motor skill learning.”

Press Releasehttp://news.schoolsdo.org
This information was provided in a press release.

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